ARTG - Art and Design: Games and Playable Media

ARTG 80G Visual Communication and Interaction Design

Survey of the basics of visual communication and interaction design, focusing on communicating designs of interactive systems. Covers techniques from a breadth of visual communication traditions; how to choose, use, and innovate; and how to structure dialogue around them. Students are billed a materials fee.

Credits

5

Instructor

The Staff, Marcelo Viana Neto

General Education Code

IM

Quarter offered

Fall

ARTG 80H Critical History of Digital Games

Surveys the history of digital games from open university games through the home console, PC, and contemporary platforms, and on to indie and art games. Throughout, the course locates connections between technology, marketing, and play culture. (Formerly History of Digital Games.)

Credits

5

General Education Code

PE-T

Quarter offered

Fall, Winter

ARTG 80I Foundations of Play

Understanding the foundations of play through reading influential texts; in-class lectures and activities; designing and playtesting games; and the ethnographies of players in the physical world. Students are billed a materials fee. (Formerly Art 80I.)

Credits

5

Instructor

Elizabeth Swensen, A.M. Darke

General Education Code

PE-H

Quarter offered

Fall, Spring

ARTG 91 Introduction to Game Art Production

Project-centered studio-lecture hybrid course that introduces the process of world-building and interaction design from the standpoint of the art director. Each project addresses a milestone in the art direction development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Utilizing this split methodology, the big-picture game development process is presented in tandem with related fundamental digital art and design skills at an achievable scale for an introductory course.

Credits

5

Instructor

Kristen Gillette

General Education Code

PR-C

Quarter offered

Summer

ARTG 118 Digital Drawing/Painting for Game Design

Supports students working as artists in an interdisciplinary collaboration with project teams led by senior students in computer game design (the yearlong Computer Science 170 series). Instruction includes techniques, tools, and concepts of drawing and painting in a digital environment oriented toward the context of computer games. Coursework is composed of projects to develop individual ideas and skills, as well as offering productively engaged participation in a collaborative game-design team. Enrollment restricted to art and art and design: computer game design majors; admission by permission of the instructor.

Credits

5

Instructor

Eduard Gregor

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring

ARTG 120 Game Design Experience

Teaches the concrete skills associated with making a digital game, from start to finish. Activities include establishing a team, concepting, storyboarding, prototyping, producing, and testing a game for release. Students are organized into groups and work together to create and produce a playable game. Students are billed a materials fee.

Credits

5

Instructor

Elizabeth Swensen

Requirements

Prerequisite(s): ARTG 80H or ARTG 80I; and CSE 15 and CSE 15L and CMPM 80K and FILM 80V. Concurrent enrollment in CMPM 120 is required.

General Education Code

PR-E

Quarter offered

Spring, Summer

ARTG 129 Special Topicsin Game Design

Allows students to explore game designs related to their ongoing work within their major in either digital or non-digital formats. Students choose a topic and develop game projects that engage players. Students are billed a materials fee.

Credits

5

Requirements

Prerequisite(s): Two of the following courses: ARTG 80G, ARTG 80H, ARTG 80I. Enrollment is restricted to art & design: games and playable media and computer science:computer game design majors.

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring

ARTG 129A Special Topics in Game Design

Gives students an opportunity to explore game designs related to their ongoing work within the AGPM major, in either digital or analog formats. Students develop projects that engage players on a topic of their choosing.

Credits

5

Instructor

The Staff

Requirements

Prerequisite(s): ARTG 80G, ARTG 80H, and ARTG 80I. Enrollment is restricted to art and design: games and playable media and computer science: games and playable media majors.

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring

ARTG 131 3D Game Art Production

Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered.

Credits

5

Instructor

Marcelo Viana Neto

Repeatable for credit

Yes

Quarter offered

Summer

ARTG 132 3D Character Rigging and Animation for Video Games

Gives students an in-depth understanding of the techniques of 3D character rigging and animation for video games. Students understand and develop the skills necessary to be an effective technical artist and animator with a focus on industry standard methods for animating characters to be implemented into a game engine. Course provides students with video and written lectures, video demonstrations, assignments and discussion boards aimed at giving them historical understanding of game animation, the evolution of these techniques, hands-on work to become proficient, as well as the ability to communicate online with other students and the instructor to answer questions and further their knowledge.

Credits

5

Instructor

Eduard Gregor

Repeatable for credit

Yes

General Education Code

PR-C

Quarter offered

Summer

ARTG 134 Spectacular Play: Performance, Ritual, and Making a Scene IRL

What do immersion and interactivity look like outside of virtual worlds? How can we activate social dynamics and public space for the purpose of play? How might we evoke feelings of purpose, or even magic, for players and spectators alike? Students will study and create immersive experiences designed to play out in real life. Drawing inspiration from performance studies, activism, art history, and more, we will transform the everyday into the extraordinary.

Credits

5

Requirements

Two of the following courses: ARTG 80G, ARTG 80H, ARTG 80I.

Repeatable for credit

Yes

General Education Code

PR-C

Quarter offered

Fall

ARTG 137 Experimental Tabletop RPG Design

Explores experimental mechanics, dynamics, themes, and aesthetics within the tabletop RPG form. In groups and individually, students will play, run, design, write, workshop, and print/produce experimental tabletop RPGs, as well as conduct usability tests focused on layout, design cohesion, and accessibility.

Credits

5

Requirements

Prerequisite(s): ARTG 80G, ARTG 80H, and ARTG 80I.

Repeatable for credit

Yes

Quarter offered

Winter

ARTG 145 Non-Digital Game Design

Looks specifically at the design of non-digital games. Surveys a variety of game types and designs. Students prototype card or board game, culminating in a final project that engages players on a socially relevant topic.

Credits

5

ARTG 170 Game Design Studio I

Students create novel, interesting game concepts and outline and polish a game pitch for their yearlong project, starting with concept ideation and storyboarding to prototyping and presenting the game idea. This course is part one of the art and design: games and playable media capstone requirement. Students are billed a materials fee.

Credits

5

Requirements

Prerequisite(s): satisfaction of the Entry Level Writing and Composition requirements and ARTG 120 and CMPM 120. Enrollment restricted to senior art and design: games and playable media majors.

Quarter offered

Fall

ARTG 171 Game Design Studio II

Students craft the core loop of their yearlong game project. Students build the game, examine player feedback, and repeat the process to make the game better. This course places particular emphasis on advanced production techniques for working in teams, as well as software engineering practices for software design, software testing, and build management. This course is part two of the art and design, games and playable media capstone requirement.

Credits

7

Instructor

Robin Hunicke

Requirements

Prerequisite(s): ARTG 170. Enrollment is restricted to senior art and design: games and playable media majors.

Quarter offered

Winter

ARTG 172 Game Design Studio III

Students scope and polish their final game designs. Students work towards releasing one specific game platform while coordinating across disciplinary boundaries to create and integrate all the necessary code, art, animation, and sound assets for their game. This course is part III of the art and design: games and playable media capstone requirement. Students are billed a materials fee.

Credits

7

Instructor

Robin Hunicke

Requirements

Prerequisite(s): ARTG 171. Enrollment is restricted to senior art and design: games and playable media majors.

Quarter offered

Spring

ARTG 176 Game Design Collaborative

Supports students who are collaborating with the ARTG/CMPM 170-series teams on the creation of their capstone game projects. Enrollment is restricted to students who are working with senior game-design project groups, and by permission of the instructor,

Credits

2

Instructor

The Staff, Robin Hunicke

Repeatable for credit

Yes

Quarter offered

Winter, Spring

ARTG 199 Tutorial

Individual study in areas approved by sponsoring instructors. Tutorial may not be used to satisfy major requirements. Petition required, approved by instructor and department; petitions available on the program website.

Credits

5

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring, Summer

ARTG 199F Tutorial

Individual study in areas approved by sponsoring instructors. Tutorial may not be used to satisfy major requirements. Petition required, approved by instructor and department; petitions available on the program website.

Credits

2

Repeatable for credit

Yes

Quarter offered

Fall, Winter, Spring, Summer