Computational MediaCMPM 121 Game Technologies

Introduction to construction of games using game engine technology, using a specific game engine as a focus. Covers major game engine features: input, collision, animation, model import, lighting, camera, rendering, textures, particle systems. Introduction to a specific game scripting language, custom game logic, game programming patterns.

Requirements

Prerequisite(s): CMPM 120.

Credits

5

Quarter offered

Fall

Instructor

Adam Smith, Jim Whitehead