Computational MediaCMPM 163 Game Graphics and Real-Time Rendering

Introduces real-time, hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasizes contemporary shader-programming techniques and developing custom effects using game engines and multimedia software.

Requirements

Prerequisite(s): CSE 15 and CSE 15L (exceptions granted in special cases by permission of the instructor.)

Credits

5

Quarter offered

Spring

Instructor

Angus Forbes