Computer Science and EngineeringCSE 262 Computer Animation

An in-depth treatment of computer animation, including its origins in conventional animation, 2-D animation, inbetweening, motion control, morphing, graphical motion editors, animation languages, motion blur, simulation of articulated body motion, real-time animation, and special-purpose animation hardware. (Formerly Computer Science 262.)

Requirements

Enrollment is restricted to graduate students.

Credits

5

Instructor

Alex Pang, James Davis