Games and Playable MediaGAME 230 Fundamentals of Game Engineering

Deep introduction to technologies used in the construction of computer games. Principles of 2D game engine design, including architecture, object-oriented design patterns, collision detection, particle systems. Also examines artificial intelligence techniques including pathfinding, state machines, and behavior trees.

Requirements

Enrollment is restricted to games and playable media graduate students.

Credits

5

Quarter offered

Fall

Instructor

The Staff, Jim Whitehead