Games and Playable MediaGAME 270 Games and Playable Media Studio I

First course in a three-course sequence covering the fundamentals and advanced topics in game and playable-media development. Focuses on developing innovative project concepts using methods ranging from prototyping to design documents, planning, and initiating project development.

Requirements

Enrollment is restricted to games and playable media graduate students; others by interview.

Credits

5

Quarter offered

Spring

Instructor

Jim Whitehead, Noah Wardrip-Fruin, Michael John, Erin Robinson, Elin Carstendottir