Games and Playable MediaGAME 202 Alternative Controllers, AR, and VR

Introduction to physical computing, AR, VR, and interaction design concepts critical for building novel physical interfaces. It employs a combination of theory and practice, ranging from gamepad, circuit, and interaction design to in-class activities and projects guiding students through creating their own alternative controller games. (Formerly offered as Foundations of Alternative Controller Games.)

Requirements

Enrollment is restricted to graduate students in games and playable media, human computer interaction, and serious games or by permission of the instructor.

Credits

5

Quarter offered

Winter

Instructor

Edward Melcer