Art and Design: Games and Playable Media

ARTG 131 3D Game Art Production

Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered.


Prerequisite(s): ARTG 10 and one of the following courses ARTG 20 or ARTG 25 or ARTG 30.




The Staff

Repeatable for credit