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Art and Design: Games and Playable Media B.A.

Information and Policies

Introduction

The Art and Design: Games and Playable Media (AGPM) Bachelor of Arts (B.A.) degree at UC Santa Cruz focuses on the creation of novel game systems, spaces, and configurations that can produce broad ranges of player experiences, for a wide variety of purposes. It does this through:

  • courses in related theory, history, and critical interpretation;
  • courses that take a practice-based approach to experimental game creation;
  • courses that provide a foundation in working with game media forms;
  • courses that provide a foundation in working with game technical materials.

This degree complements the Computer Science: Computer Game Design (CSGD) Bachelor of Science (B.S.), which focuses particularly on the technical aspects of game development. The B.A. focuses more on experience design (in particular) as well as on history, theory, and media creation—while still taking advantage of courses developed for the B.S. and creating a shared community with those students.

Students in the AGPM major learn to understand game design as an art in and of itself, positioned within the context of a number of more disciplinary approaches. Furthermore, students understand game design as a practice of creation, within a much larger and deeper social and historical context.

The AGPM B.A. in the Arts Division ensures that students have the needed programming skills- and, equally importantly, that they meld such technical skills with critical and historical understanding, which is essential for the production of socially-conscious, inclusive, and emotionally engaging games.

Upper-division studio courses require coursework to be completed on computers. All students in the B.A. program are strongly encouraged to own a laptop computer. This expense is separate from the cost of tuition and other fees. There is not really a particular laptop that we recommend for AGPM since it really depends on what courses you take. Please take a look at the linked system requirement information below for the various programs that you might use when taking our courses:
• Adobe Photoshop (other Adobe Creative Cloud programs)
• Autodesk Maya
Blender
• Unity

While pursuing coursework in the major, all students are to encouraged to build portfolios that showcase their growing body of work, with an emphasis on material from courses such as ARTG 80I, CMPM 80K, and ARTG 120, and CMPM 120.

AGPM Program Values

As a community we are committed to equity, inclusion, social and environmental justice. As an intersectional feminist program, we recognize this is a process that must be grounded in shared leadership and radical gentleness.

In our work as students, faculty, and staff we embody the values of honesty, kindness, and critical thinking while maintaining a nurturing environment with a specific focus on health and well-being, critical consciousness, and growth. 

We are committed to sustaining a program that is pro-LGBTQ+, anti-racist, and anti-oppression. This work requires a proactive approach to sustainability and accountability- and ultimately relies on our shared experience and solidarity.

Academic Advising for the Program

Please refer to the AGPM advising page for the most up-to-date information on drop-in hours and appointments.

You can reach the AGPM office via phone by calling (831) 459-1554.

If you are a prospective junior transfer hoping to join AGPM, please be sure to carefully read the section below titled Transfer Information and Policy.

Getting Started in the Major

Students interested in entering the Art & Design: Games & Playable Media (AGPM) program as frosh can do so as long as they are admitted into UC Santa Cruz.

Incoming frosh do not need to satisfy any programming or art requirements prior to arriving at UCSC.

While frosh may not need to satisfy specific requirements, they are urged to make games—using any materials, from Javascript to cardboard—and carefully study game systems. Developing an arts practice in any medium is also helpful, including drawing, writing, music, sculpture, filmmaking, and others. Finally, deepening your understanding of technology is good preparation, including computer programming, participating in maker groups, or whatever else grabs your interest.

Program Learning Outcomes

Students who earn a B.A. in Art and Design: Games and Playable Media gain the skills, knowledge, and understanding that enable them to:

Program Learning Outcomes (PLO)

PLO 1: Demonstrate understanding of the connections between technical commitments and game system design, on one hand, and player experience and cultural communication goals, on the other.

PLO 2: Demonstrate the ability to define, develop, and communicate artistically innovative game ideas—situated historically and employing the methods of multiple art practices.

PLO 3: Demonstrate the ability to design and build a technical system in response to an artistic goal for audience experience that employs a fundamental understanding of algorithms and data structures.

PLO 4: Demonstrate an understanding of game history and interpretation sufficient to do independent research on a topic, identify relevant games and secondary literature, think critically about a particular games-related topic, and make a convincing, research-based argument about games.

PLO 5: Demonstrate the ability to collaboratively plan, organize, and execute complex, team-oriented projects, using appropriate communication and coordination techniques.

PLO 6: Demonstrate the ability to effectively use techniques for understanding how players experience a game system, and to compare this with a project's artistic goals—then successfully iterate and revise project shape, scope, and function based on external feedback and personal/team constraints.

Major Qualification Policy and Declaration Process

Major Qualification

Prior to declaring the AGPM major, students must complete the following Major Qualification courses with a grade of C or better (these courses can also be taken as Pass/No Pass):

ARTG 80HCritical History of Digital Games

5

ARTG 80IFoundations of Play

5

CMPM 80KFoundations of Video Game Design

5

CSE 30Programming Abstractions: Python

7

Note: CSE 30 has MATH 3 (or higher) and CSE 20 as prerequisites. Grades in these courses are not considered for qualification.

Students receiving a C-, D+, D, D-, F or NP in one of the major qualification courses or associated labs may only declare once they have passed the same or equivalent course or lab with a grade of C or better.

Students need to complete these major qualification courses early in their studies so that the petition to major status is accomplished by the end of their sophomore year.

Junior transfers should submit a major declaration form by the campus deadline in their second quarter. Junior transfers who meet the following criteria will be declared via exception: Complete CSE 30 (required prior to transfer); and two of the other three major qualification courses in the first quarter, and are enrolled in the final major qualification course in their second quarter.

Appeal Process

We do not have a GPA requirement or appeal process for the AGPM major. As long as you complete all of our major qualification courses with a passing grade, you will be able to declare our major. If you have any questions, please reach out to the AGPM advisor.

How to Declare a Major

Students should submit a petition to declare as soon as they complete the major qualification requirements or reach their declaration deadline quarter (whichever comes first).

Students petitioning when the campus declaration deadline is imminent (i.e., in their sixth quarter, for students admitted as frosh), will either be approved, denied, or provided with conditions (e.g., completion of some courses with certain grades) that will be resolved within at most one more enrolled quarter, even if they have not completed major qualification (MQ) courses.

All students declare via the the AGPM Major Declaration Form. Students should wait until they have received passing grades in all major qualification courses before submitting.

- If a student will not complete all the major qualification courses by the campus declaration deadline, they submit the same form and indicate which requirements are incomplete. Their submission will be reviewed by the department as an attempt to declare via appeal. 

- Students pursuing a double major or major/minor plan submit the online form above, and then additionally submit a PDF petition for major declaration form and send it to agpmadvising@ucsc.edu with the subject line: "Your Name - AGPM Double Major or Minor Declaration." Students should have already created an AGPM academic plan with the advisor prior to declaring.

Transfer Information and Policy

Transfer Admission Screening Policy

In preparation for transfer to AGPM, students are required to demonstrate proficiency in programming, visual art, and game design.

The following courses or their equivalents are required prior to transfer, by the end of the spring term for students planning to enter in fall:

Programming Requirement

Complete the following course or its equivalent:

CSE 30Programming Abstractions: Python

7

A minimum GPA of 2.0 (C) required in the course listed above.

Students entering UCSC through fall 2021 also have the option to use a course articulated to CSE 15/CSE 15L (previously offered for this requirement as CMPS 12B/M, Introduction to Data Structures).

Lower-Division Art and Design Requirement

Complete one of the following courses or its equivalent:

ART 15Introduction to Drawing for the Major

5

ART 20Any course in the ART 20 series

ARTG 80GVisual Communication and Interaction Design

5

ARTG 80HCritical History of Digital Games

5

ARTG 80IFoundations of Play

5

ARTG 91Introduction to Game Art Production

5

CMPM 25Introduction to 3D Modeling

5

CMPM 26Introduction to 3D Animation

5

CMPM 80KFoundations of Video Game Design

5

FILM 20PIntroduction to Production Technique

5

MUSC 1CUniversity Concert Choir

2

MUSC 2University Orchestra

2

MUSC 3Large Jazz Ensemble

2

MUSC 5AWest Javanese Gamelan Ensemble: Beginning

2

MUSC 5BWest Javanese Gamelan Ensemble: Intermediate

2

MUSC 5CWest Javanese Gamelan Ensemble: Advanced

2

MUSC 6Classical Guitar Ensemble

2

MUSC 8ABeginning Balinese Gamelan

2

MUSC 8BAdvanced Balinese Gamelan

2

MUSC 9Wind Ensemble

2

MUSC 10Central Asian Ensemble

2

THEA 10Introduction to Theater Design and Technology

5

THEA 14Drawing

5

THEA 15Special Topics in Textiles

5

THEA 17Costume Construction

5

THEA 18Drafting for Theatrical Production

5

THEA 19Design Studio: Lighting Studio A

5

THEA 20Introductory Studies in Acting

5

THEA 21Acting Studio I: Psychological Realism

5

THEA 22Indonesian Dance and Drama

5

THEA 30Introduction to Dance Theory and Technique

5

THEA 31CDance Studio I: Contemporary Dance Theory and Technique

5

THEA 33CDance Studio I

5

THEA 36Introduction to Dance Composition

5

THEA 37African Dance

5

THEA 40Introduction to Directing

5

THEA 50Fundamentals of Theater Production

2

THEA 80ZIndian Dance

5

A minimum GPA of 2.0 (C) required in the courses listed above.

Additional Suggested Courses

In addition, the following courses are recommended prior to transfer to ensure timely graduation:

- Community college courses that are articulated for credit with courses in the Foundational Courses and Lower-Division Arts Requirements and Electives courses listed in the Requirements and Planners tab.

Transfer students who meet the requirements above and complete general education requirements will be able to complete the major in two years as shown in the academic plan in the Planners section of the Requirements and Planners tab on this page. Because of the number of credits required by the B.A., transfer students who have general education requirements remaining may need to take summer session courses and/or additional courses over the academic year to allow graduation in two years. 

Prospective students are encouraged to prioritize required and recommended major preparation, and may additionally complete courses that articulate to UC Santa Cruz general education requirements as time allows.

Getting Started at UCSC as a Transfer Student

Transfer students are strongly advised to attend a UCSC Summer Orientation session for transfer students. Transfer students should consult with an AGPM academic advisor prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible.

Please see a recommended academic plan for junior transfer students in the Planners section of the Requirements and Planners tab on this page.

Letter Grade Policy

All courses used to satisfy any of the Art and Design: Games and Playable Media major requirements can be taken for a letter grade or as Pass/No Pass. This includes both introductory lower-division and advanced upper-division requirements, and with the major qualification courses. A grade of "Pass" is equivalent to meeting the requirement of "C or better" in the Major Qualification policy.

Course Substitution Policy

Students are able to petition a course to count as a substitute for any given elective requirement via the AGPM Course Substitution Petition form. Once submitted, requests are reviewed by the program chair. After they come to a decision, the AGPM advisor will reach out to the student and let them know whether their petition was approved or not. 

Double Majors and Major/Minor Combinations Policy

Students may choose to do a double major or minor along with the AGPM program, but are advised that AGPM has a high number of course requirements. As a result students may be required to petition for a later graduation date in order to complete a double major or minor.

Requirements and Planners

Course Requirements

The AGPM major requires a minimum of nine lower-division and 11 upper-division courses in residence and satisfaction of the senior comprehensive requirement. The elective options for the major are grouped according to a student's desired career path at the AGPM Class Cluster website.

Lower-Division Courses

Foundational Courses

Complete the following seven courses:

ARTG 80HCritical History of Digital Games

5

ARTG 80IFoundations of Play

5

CMPM 80KFoundations of Video Game Design

5

CSE 20Beginning Programming in Python

5

CSE 30Programming Abstractions: Python

7

CMPM 35Data Structures for Interactive Media

5

FILM 80VVideo Games as Visual Culture

5

Notes: 
CSE 30 has computer science and mathematics prerequisites.
• Students with prior programming experience, AP credit, or who test out of CSE 20 can start with CSE 30.

Lower-Division Arts Elective

Complete one lower-division course from the following:

(Check with the Art Department and the General Catalog for restrictions or prerequisites on art courses.)

ART 10D2D Foundation

5

ART 10E3D Foundation

5

ART 10F4D Foundation

5

ART 20LIntroduction to Drawing

5

ARTG 80GVisual Communication and Interaction Design

5

ARTG 91Introduction to Game Art Production

5

MUSC 1CUniversity Concert Choir

2

MUSC 2University Orchestra

2

MUSC 3Large Jazz Ensemble

2

MUSC 5AWest Javanese Gamelan Ensemble: Beginning

2

MUSC 5BWest Javanese Gamelan Ensemble: Intermediate

2

MUSC 5CWest Javanese Gamelan Ensemble: Advanced

2

MUSC 6Classical Guitar Ensemble

2

MUSC 8ABeginning Balinese Gamelan

2

MUSC 8BAdvanced Balinese Gamelan

2

MUSC 9Wind Ensemble

2

MUSC 10Central Asian Ensemble

2

MUSC 80LArtificial Intelligence and Music

5

THEA 10Introduction to Theater Design and Technology

5

THEA 14Drawing

5

THEA 15Special Topics in Textiles

5

THEA 17Costume Construction

5

THEA 18CDrafting-Computer Aided

5

THEA 19Design Studio: Lighting Studio A

5

THEA 20Introductory Studies in Acting

5

THEA 21Acting Studio I: Psychological Realism

5

THEA 22Indonesian Dance and Drama

5

THEA 30Introduction to Dance Theory and Technique

5

THEA 31CDance Studio I: Contemporary Dance Theory and Technique

5

THEA 33CDance Studio I

5

THEA 36Introduction to Dance Composition

5

THEA 37African Dance

5

THEA 40Introduction to Directing

5

THEA 50Fundamentals of Theater Production

2

THEA 80ZIndian Dance

5

History of Art and Visual Culture Requirement

Complete any one 5-credit History of Art and Visual Culture (HAVC) course. This can be either a lower- or upper-division course.

Upper-Division Courses

Game Design Requirements

Complete all the following courses:

CMPM 120Game Development Experience

5

ARTG 120Game Design Experience

5

ARTG 170Game Design Studio I

5

ARTG 171Game Design Studio II

7

ARTG 172Game Design Studio III

7

Electives

Upper-Division Electives

Click through to classes below and check with course home departments for availability, prerequisites, or enrollment restrictions. ART, CMPM and CSE courses may have restrictions or prerequisites. FILM courses have prerequisites and/or require an application, and are generally restricted to Film and Digital Media majors. MUSC courses are restricted to students in the electronic music minor.

Complete six courses from the following list:

ART 101Introduction to Computer Programming for the Arts

5

ART 104Digital Video

5

ART 106A2D Animation

5

ART 106E3D Modeling and Animation

5

ART 106O2D Animation

5

ART 108Activate Media! New Media Art Activism and Organizing

5

ARTG 118Character Creation for Video Games

5

ARTG 129Special Topics in Game Design

5

ARTG 129ASpecial Topics in Game Design

5

ARTG 1313D Game Art Production

5

ARTG 1323D Character Rigging and Animation for Video Games

5

ARTG 134Spectacular Play: Performance, Ritual, and Making a Scene IRL

5

ARTG 136Digital Sculpting for Video Games

5

ARTG 137Experimental Tabletop RPG Design

5

ARTG 138
/FMST 138
Feminist Games

5

ARTG 140Writing for Interactive Narrative

5

ARTG 141Introduction to Virtual Reality

5

ARTG 145Non-Digital Game Design

5

CMPM 25Introduction to 3D Modeling

5

CMPM 26Introduction to 3D Animation

5

CMPM 131User Experience for Interactive Media

5

CMPM 146Game AI

5

CMPM 147Generative Design

5

CMPM 148Interactive Storytelling

5

CMPM 150Creating Digital Audio

5

CMPM 151Algorithmic Music for Games

5

CMPM 163Game Graphics and Real-Time Rendering

5

CMPM 176Game Systems

5

CMPM 177Creative Strategies for Designing Interactive Media

5

CMPM 178Human-Centered Design Research

5

CMPM 179
/ARTG 179
Game Design Practicum

5

CSE 118Mobile Applications

5

CSE 183Web Applications

5

DANM 140
/ART 105
Introduction to 3D Printing, Laser Cutting, and More

5

DANM 219Introduction to Electronics for Artmaking

5

DANM 220Introduction to Programming for the Arts

5

FILM 170AFundamentals of Digital Media Production

5

FILM 171DSocial Information Spaces

5

FILM 173Narrative Digital Media Workshop

5

FILM 177Digital Media Workshop: Computer as Medium

5

FILM 179ASpecial Topics in Animation

5

FILM 179BDocumentary Animation Workshop

5

FILM 189Advanced Topics in Digital and Electronic Media Studies

5

MUSC 123Electronic Sound Synthesis

5

MUSC 124Intermediate Electronic Sound Synthesis

5

MUSC 125Advanced Electronic Sound Synthesis

5

MUSC 167Workshop in Electronic Music

2

THEA 104Multimedia Authoring

5

THEA 114Sound Design and Engineering for the Theater

5

THEA 117
/ART 147T
Design Studio: Costume

5

THEA 124Movement for Performers

5

THEA 139Random: With a Purpose

5

THEA 157Playwriting

5

THEA 159Advanced Playwriting

5

Completion of CMPM 25 AND CMPM 26 counts as one upper-division elective.

Click through to individual class descriptions for availability, prerequisites, or enrollment restrictions.

Disciplinary Communication (DC) Requirement

Students of every major must satisfy that major's upper-division disciplinary communication (DC) requirement. The DC requirement in Art and Design: Games and Playable Media is satisfied by completing:

ARTG 170Game Design Studio I

5

Comprehensive Requirement

Students satisfy the senior comprehensive requirement by receiving a passing grade in all three courses of the game design studio sequence (ARTG 170, ARTG 171, and ARTG 172). This sequence will meet in collaboration with CMPM 170, CMPM 171, and CMPM 172.

ARTG 170Game Design Studio I

5

ARTG 171Game Design Studio II

7

ARTG 172Game Design Studio III

7

Planners

The following is a recommended academic plan for students to complete during their first two years as preparation for the AGPM major.

Art and Design: Games and Playable Media B.A. Planner

  Fall Winter Spring Summer
1st (frosh) ARTG 80I CSE 20 CSE 30  
^MATH 3, Precalculus ARTG 80H CMPM 80K  
       
2nd (soph) CMPM 35 FILM 80V HAVC elective  
Lower-division
arts elective** 
     
       
3rd (junior) Upper-division elective 1        Upper-division elective 3        ARTG 120*      
Upper-division elective 2      Upper-division elective 4      CMPM 120*        
       
4th (senior) ARTG 170 ARTG 171 ARTG 172  
Upper-division elective 5 Upper-division elective 6    
       

^ The math prerequisite for CSE 30 can be satisfied in any of the following ways: successfully passing MATH 3, MATH 11A, MATH 19A, AM 3, AM 11A/ECON 11A, or a score of 400 or higher on the mathematics placement examination.

* ARTG and CMPM 120 are also offered during the summer. 
** We highly recommend that students enroll in ARTG 80G for their LD Arts Elective course. 

In addition to the specific courses shown in the four-year planner, a student must complete courses satisfying the CC, ER, SI, SR, TA, PR and C (WRIT 2) general education requirements.

Transfer Students Planner

  Fall Winter Spring Summer
1st (junior) Lower-division
arts elective**
Upper-division elective 1 CMPM 120*  
ARTG 80H CMPM 80K     ARTG 120*  
ARTG 80I FILM 80V HAVC Elective  
2nd (senior) ARTG 170 ARTG 171 ARTG 172  
Upper-division elective 2 Upper-division elective 4 Upper-division elective 6  
Upper-division elective 3 Upper-division elective 5          

The two-year planner assumes that a student has completed all general education requirements before transferring to UCSC.