Engages the topic of embodiment within new media art theory and practice. Focus is on embodiment within performance, time-based, electronic, and new media arts practice. Students produce a final paper and artistic project on the topic. Lower-division undergraduates may enroll with permission of instructor.
Hands-on course surveying the thriving micro-genres in the neutral zone between games and literature. Students read, play, and author stories that couldn't exist on a printed page. Interactive fiction, algorithmic poetry, and brand-new experiments.
General Education Code
PR-C
Introduces electronics using the open-source Arduino platform. Learn how to build interactive circuits through hands-on tutorials. In a workshop environment, students acquire the technical skills required to create electronic artwork. No previous experience required.
General Education Code
PR-C
Hacking is the modification, reconfiguration, and reuse of computer code or hardware to create new functionality. Course encourages a hands-on approach to digital-media creation including the basics of computer programming and hacking techniques. No programming experience required.
General Education Code
PR-C
Explores the history of machines. Kinetic art is presented including: animatronic puppetry, balance mobiles, light compositions, logic and mechanical art, interactive sculpture, and resonance cymatics. Students utilize automation techniques to create art projects using a modular set of gears, linkages, cams, belts, and springs. Discussion of technological advances in the field of kinetic art and its impact on society.
General Education Code
PE-T
Introduces the basic principles of geographic analysis and visual communication through mapmaking. Projects focus on environmental issues, and class discusses best practices for distributing information and communicating ideas.
General Education Code
PE-T
Teaches techniques to animate sculptures, such as wearables/body art, mobility, puppetry, sound, light, or projection. Covers building techniques and how to incorporate individual creativity in a collaborative setting to create a common theme for the procession.
General Education Code
PR-C
Learn to design functional objects, sculpture, and other digitally inspired forms in a variety of 3-D applications (Cinema 4-D, Maya, AutoCad, Rhino, SketchUp), then produce those models as physical objects with a variety of rapid prototyping methods including additive 3-D printing, CNC milling, vacuum forming, and laser cutting.
Cross Listed Courses
ART 105
General Education Code
PR-C
Students learn to create interactive artwork through the combination of fiber arts and reactive technology. Course explores electronic art that is worn or touched, and discovers new developments in eTextiles that allow for this interaction.
General Education Code
PR-C
By investigating topics related to water in California, students produce works of digital and new media art that engage with environmental issues and the local community.
General Education Code
PE-H
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency. Enrollment restricted to juniors and seniors.
Quarter offered
Fall, Winter, Spring
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency.
Quarter offered
Fall, Winter, Spring
Cross-listed Courses
Focuses on media, such as computer games, that invite and structure play. Work includes building and critiquing a series of prototypes; studying major examples in the field; and discussing both theoretical and practice-oriented texts. Enrollment by permission of instructor. Enrollment restricted to graduate students.
Cross Listed Courses
DANM 250D
Instructor
Noah Wardrip-Fruin, Robin Hunicke
Focuses on discussion of recent advances in visual storytelling in graphical environments. Major topics covered are: intelligent camera control, shot-compositions, lighting design, interactive storytelling, and computational techniques associated with these applications. Class consists of in-class discussions and student presentations of research papers and a final student project.
Cross Listed Courses
DANM 290P
Theory and hands-on practice to understand what makes user interfaces usable and accessible to diverse individuals. Covers human senses and memory and their design implications, requirement solicitation, user-centered design and prototyping techniques, and expert and user evaluations. Individual research project. Interdisciplinary course for art, social science and engineering graduate students. Students cannot receive credit for this course and
CSE 165.
Cross Listed Courses
DANM 231
Study of techniques of algorithmic and computer-assisted composition in a variety of contemporary idioms. Topics may include stochastic methods, generative grammars, search strategies, and the construction of abstract compositional designs and spaces. Final project for course involves students formulating and algorithmically implementing their own theoretical assumptions and compositional strategies.
Cross Listed Courses
DANM 217
Instructor
Larry Polansky
In-depth examination of John Cage's interdisciplinary work, his pioneering activity in live electronic technology, and his influence in current multimedia creativity. Approximately one-half of the seminary is devoted to student research and creative projects and reflect Cage's legacy.
Cross Listed Courses
DANM 254L
Graduate-level techniques and procedures of computer music composition and visualization. Practical experience in the UCSC electronic music studio with computer composition systems and software, including visualization and interactive performance systems. Extensive exploration of music and interactive graphic programs such as Max/MSP/Jitter. Enrollment is by permission of instructor; appropriate graduate experience required. Enrollment is restricted to graduate students.
Cross Listed Courses
DANM 267
Instructor
Larry Polansky, David Kant
Participation by a graduate student in a departmental production of a play, dance concert, or other performance event under supervision of the Instructor-of-Record. Rehearsals culminate in public performance. Enrollment is restricted to graduate students and determined by audition with the instructor and in consultation with the director of graduate studies.
Cross Listed Courses
DANM 251
Working in an experimental theater with access to new performance technologies, course explores how cross-media practice can expand on basic theatrical relationships in new and culturally relevant ways.
Cross Listed Courses
DANM 250H