Games and Playable Media

GAME 232 Advanced Game Technologies

Exposes students to cutting-edge research technologies enabling the creation of games not possible with off-the-shelf techniques. Students learn how understand research to incorporate such technologies into a game. Students create rapid prototypes using several different technologies.

Requirements

Prerequisite(s): GAME 230; or GAME 235 and GAME 236. Enrollment is restricted graduate students.

Credits

5

Instructor

Adam Smith, Jim Whitehead