Games and Playable Media

GAME 272 Games and Playable Media Studio III

The third course in a four-course sequence in which students work in teams to develop an innovative computer game. Coursework involves multiple aspects of game production including agile methodology; game and level design; development of code to implement game behavior; art direction; and audio design. Students receive frequent critiques on emerging game projects.

Requirements

Enrollment is restricted to graduate students in the games and playable media program.

Credits

5

Quarter offered

Winter

Instructor

Jim Whitehead, Noah Wardrip-Fruin, Michael John, Elin Carstensdottir