Digital Arts and New Media

DANM 148 Introduction to Game Prototyping

Introductory course on the process of game prototyping. By playing seminal works made by oppressed creators in the industry, and performing close readings of their mechanics, students build games literacy and learn how to use free and low-cost tools to make personal, fluid work. Engages in the creation of games on a weekly basis, while thinking about the political, artistic, and cultural values the work embodies. Throughout this process, students discuss different models of prototyping, iterate on game design procedure, and reflect deeply on their finished work.

Credits

5

General Education Code

PR-C